Arduino is a popular open source electronics development platform. The programming language is nothing else but C/C++. The predefined Arduino libraries provide easy to use functions for most usual tasks, like writing and reading to MCU pins, data transfer using common protocols etc.
If you're working on a complex project or you are developing your own library, chances are you are creating new classes. That's because a class can contain member data (just like data structures) and member functions (which modify, process or generate data). Access to class members is usually governed by an access specifier. Private members are accessible only from within other members of the same class, while public members can be accessed from anywhere where the class object is visible. This is the C/C++ programming language. If you're not familiar with it I suggest starting with this tutorial about classes.
